ディハーン・ジョナサン _ Jonathan deHaan
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静岡県立大学 国際関係学部 准教授
University of Shizuoka, Faculty of International Relations, Associate Professor

ウェブサイト/Website: http://jonathandehaan.net
ゲームラボウェブサイト/Game Lab Website: https://sites.google.com/site/gamelabshizuoka
Email: dehaan AT u-shizuoka-ken.ac.jp
研究室/Office: 3505
電話/Phone: (+81) 054-264-5355
住所: 〒422-8526 静岡市駿河区谷田52-1
Address: 52-1 Yada Suruga-Ward Shizuoka-City Japan 422-8526


前書き

専 門分野は教育ゲームとシミュレーションです。特に第二言語指導や学習をサポートするゲームとシミュレーションに注目しています。その関連で第二言語習得・ 教授法、ゲームデザイン、ゲーム文化、未来技術、教育心理、教育設計、教育改革といった分野にも関心があります。第二外国語教育の向上に寄与すべく、教室 で、地域社会で、家庭で、またデジタル/オンライン空間において、楽しく効果的に外国語を学習・指導する方法を研究し、その実践に取り組んでいます。 言語ミュニケーション研究センターのセンター長のサポート。


学歴

2008 – ニューヨーク大学博士号(教育コミュニケーション・教育工学)
2002 – ミシガン州立大学修士号(TESOL[外国語としての英語教育])
1999 – アメリカン・イングリッシュ・プログラム(AEP)指導資格取得(外国語としての英語教育)
1997 – ドート大学学士号(英文学)


担当科目

( 1 ) 英语表现法研究 (English Language Research Skills)
( 2 ) 英語コミュニケーションA&B
( 3 ) スピーチクリニックA&B
( 4 ) 英語で読む英米文化入門B (Introductory Readings in American Culture)
( 5 ) 原典講読IIB (教育とゲーム | Education and Games)
( 6 ) 卒業研究 (Games and Technology in Language and Literacy Education)


学生へのメッセージ

私の目標は皆さんの教育をインタラクティブにすることです。皆さんとクラス、SALL 、または私のオフィスでお話することを楽しみにしています。興味のある方はゲームをいつでもお貸ししますので、英語の自習学習に役立てて下さい。"


Introduction

I study educational games and simulations. I am particularly interested in methods and technologies that support the development of (a) second language skills and (b) media literacy skills. My goal is to reform education through the research, design and practice of meaningful learning and teaching in classrooms, communities, homes, and digital/online spaces. I am an Associate Professor in the Faculty of International Relations at the University of Shizuoka, Japan. I assist the direction of the Language and Communication Research Center.


Education

2008 - Ph.D., New York University, Educational Communication and Technology
2002 - M.A., Michigan State University, TESOL (Teaching English to Speakers of Other Languages)
1999 - Teaching Certificate, American English Programs, Teaching English as a Foreign Language
1997 - B.A., Dordt College, English Literature


Classes

(1) 英語表現法研究 (English Language Research Skills)
(2) English Communication A and B
(3) Speech Clinic A and B
(4) 英語で読む英米文化入門B (Introductory Readings in American Culture)
(5) 原典講読IIB (Education and Games)
(6) Graduation Seminar (Games and Technology in Language and Literacy Education).


出張講義 (High School Lectures)

Please feel free to contact Jonathan deHaan (pj.ca.nek-akouzihs-u|naahed#pj.ca.nek-akouzihs-u|naahed) to request changes to the Lectures offered here in order to best meet the needs of your students.

Theme 1: Use Your English and Help a Game Designer

Description: Hundreds of board and card game designers want your help to make their game better. We will download/print a game from the Board Game Designers' Forum (www.bgdf.com), play the game several times together, and then write an English message to the designer with our comments and suggestions. You will learn how to communicate politely and accurately in English, and we will talk about other ways you can use your English and the Internet to connect with specialists to help you prepare for your future.

Maximum of students and amount of time recommended: Flexible (at least 1 hour recommended)

Technology: Internet connection necessary

Theme 2: Play an International Relations Game in English

Modern board games can simulate peace talks, conflict resolution, historical events, economic systems and political struggles. You will work in groups to experience an aspect of international relations as you play a game (in English). Following the game, we will discuss how you played and how the systems and ideas in the game connect to issues in the world.

Maximum of students and amount of time recommended: Flexible (at least 1 hour recommended). A very large group of students may make this difficult to conduct.

Technology: None

Theme 3: Learn English through Roleplays

One of the best ways to learn communication skills is through roleplays. In this workshop, students will be given a role, work with a small group to learn and prepare to interact in English, experience the roleplay, then be given specific feedback about their performance. The specific roleplay scenario can be negotiated before the lecture (e.g., everyday English, professional English, academic English, etc). Depending on the time and technology available, students can view videos of themselves to reflect on their performance, and repeat the roleplay multiple times with new partners to maximize their potential to improve.

Maximum of students and amount of time recommended: Flexible (at least 1 hour recommended). A very large group of students may make this difficult to conduct.

Technology: Flexible

Theme 4: Learn English through Games

Games can be a great way to practice a variety of English language skills (speaking, listening, writing, reading, grammar, vocabulary). Depending on the needs and preferences of the students (and the technology the school has available), a game will be prepared, taught, played and discussed. The game might be a spoken game (like 20 Questions), a board/card game (like Apples to Apples), an iPad game (like Space Team), free internet-based games (like the games on http://www.gamesforchange.org/play/), or console games (like Mario Party). Students will also practice effective study skills while playing the game.

Maximum of students and amount of time recommended: Flexible (at least 1 hour recommended).

Technology: Flexible

Theme 5: Learn English through Game Design

This lecture asks students to use their creativity and English skills to play, discuss, evaluate and create a simple game. Depending on the technology available in the classroom, students will create either a digital game or a board/card game. Students will practice English listening, speaking, writing and vocabulary skills.

Maximum of students and amount of time recommended: Flexible (at least 1 hour recommended). A very large group of students may make this difficult to conduct.

Technology: Flexible (either None, or PCs and Internet connection necessary)


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